#include #include using namespace Eigen; using namespace std; int main() { Vector3d v(1, 2, 3); Vector3d w(0, 1, 2); cout << "Dot product: " << v.dot(w) << endl; double dp = v.adjoint() * w; // automatic conversion of the inner product to a scalar cout << "Dot product via a matrix product: " << dp << endl; cout << "Cross product:\n" << v.cross(w) << endl; }