// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "fastdeploy/vision/common/processors/base.h" namespace fastdeploy { namespace vision { class LimitShort : public Processor { public: explicit LimitShort(int max_short = -1, int min_short = -1, int interp = 1) { max_short_ = max_short; min_short_ = min_short; interp_ = interp; } // Limit the short edge of image. // If the short edge is larger than max_short_, resize the short edge // to max_short_, while scale the long edge proportionally. // If the short edge is smaller than min_short_, resize the short edge // to min_short_, while scale the long edge proportionally. bool CpuRun(Mat* mat); #ifdef ENABLE_OPENCV_CUDA bool GpuRun(Mat* mat); #endif std::string Name() { return "LimitShort"; } static bool Run(Mat* mat, int max_short = -1, int min_short = -1, ProcLib lib = ProcLib::OPENCV_CPU); int GetMaxShort() const { return max_short_; } private: int max_short_; int min_short_; int interp_; }; } // namespace vision } // namespace fastdeploy