// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "fastdeploy/vision/common/processors/base.h" namespace fastdeploy { namespace vision { class LimitLong : public Processor { public: explicit LimitLong(int max_long = -1, int min_long = -1, int interp = 1) { max_long_ = max_long; min_long_ = min_long; interp_ = interp; } // Limit the long edge of image. // If the long edge is larger than max_long_, resize the long edge // to max_long_, while scale the short edge proportionally. // If the long edge is smaller than min_long_, resize the long edge // to min_long_, while scale the short edge proportionally. bool CpuRun(Mat* mat); #ifdef ENABLE_OPENCV_CUDA bool GpuRun(Mat* mat); #endif std::string Name() { return "LimitLong"; } static bool Run(Mat* mat, int max_long = -1, int min_long = -1, ProcLib lib = ProcLib::OPENCV_CPU); int GetMaxLong() const { return max_long_; } private: int max_long_; int min_long_; int interp_; }; } // namespace vision } // namespace fastdeploy