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[Other] Refactor js submodule (#415)
* Refactor js submodule * Remove change-log * Update ocr module * Update ocr-detection module * Update ocr-detection module * Remove change-log
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@@ -0,0 +1,216 @@
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import clipper from 'js-clipper';
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import { divide, enableBoundaryChecking, plus } from 'number-precision';
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import CV from '@paddlejs-mediapipe/opencv/library/opencv_ocr';
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import * as d3Polygon from 'd3-polygon';
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import { BOX, POINT, POINTS } from "./type";
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export default class DBPostprocess {
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private readonly thresh: number;
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private readonly box_thresh: number;
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private readonly max_candidates: number;
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private readonly unclip_ratio: number;
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private readonly min_size: number;
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private readonly pred: number[];
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private readonly segmentation: number[];
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private readonly width: number;
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private readonly height: number;
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constructor(result: number[], shape: number[], thresh=0.3, box_thresh=0.6, unclip_ratio=1.5) {
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enableBoundaryChecking(false);
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this.thresh = thresh ? thresh : 0.3;
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this.box_thresh = box_thresh ? box_thresh : 0.6;
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this.max_candidates = 1000;
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this.unclip_ratio = unclip_ratio ? unclip_ratio:1.5;
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this.min_size = 3;
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this.width = shape[0];
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this.height = shape[1];
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this.pred = result;
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this.segmentation = [];
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this.pred.forEach((item: number) => {
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this.segmentation.push(item > this.thresh ? 255 : 0);
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});
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}
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public outputBox() {
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// eslint-disable-next-line new-cap
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const src = new CV.matFromArray(960, 960, CV.CV_8UC1, this.segmentation);
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const contours = new CV.MatVector();
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const hierarchy = new CV.Mat();
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// 获取轮廓
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CV.findContours(src, contours, hierarchy, CV.RETR_LIST, CV.CHAIN_APPROX_SIMPLE);
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const num_contours = Math.min(contours.size(), this.max_candidates);
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const boxes: BOX = [];
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const scores: number[] = [];
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const arr: number[] = [];
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for (let i = 0; i < num_contours; i++) {
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const contour = contours.get(i);
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const minBox = this.get_mini_boxes(contour);
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const points = minBox.points;
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let side = minBox.side;
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if (side < this.min_size) {
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continue;
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}
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const score = this.box_score_fast(this.pred, points);
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if (this.box_thresh > score) {
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continue;
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}
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let box = this.unclip(points);
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// eslint-disable-next-line new-cap
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const boxMap = new CV.matFromArray(box.length / 2, 1, CV.CV_32SC2, box);
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const resultObj = this.get_mini_boxes(boxMap);
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box = resultObj.points;
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side = resultObj.side;
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if (side < this.min_size + 2) {
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continue;
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}
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box.forEach(item => {
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item[0] = this.clip(Math.round(item[0]), 0, this.width);
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item[1] = this.clip(Math.round(item[1]), 0, this.height);
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});
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boxes.push(box);
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scores.push(score);
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arr.push(i);
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boxMap.delete();
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}
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src.delete();
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contours.delete();
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hierarchy.delete();
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return { boxes, scores };
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}
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private get_mini_boxes(contour) {
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// 生成最小外接矩形
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const bounding_box = CV.minAreaRect(contour);
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const points: POINTS = [];
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const mat = new CV.Mat();
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// 获取矩形的四个顶点坐标
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CV.boxPoints(bounding_box, mat);
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for (let i = 0; i < mat.data32F.length; i += 2) {
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const arr: POINT = [mat.data32F[i], mat.data32F[i + 1]];
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points.push(arr);
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}
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function sortNumber(a: POINT, b: POINT) {
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return a[0] - b[0];
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}
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points.sort(sortNumber);
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let index_1: number;
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let index_2: number;
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let index_3: number;
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let index_4: number;
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if (points[1][1] > points[0][1]) {
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index_1 = 0;
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index_4 = 1;
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}
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else {
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index_1 = 1;
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index_4 = 0;
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}
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if (points[3][1] > points[2][1]) {
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index_2 = 2;
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index_3 = 3;
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}
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else {
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index_2 = 3;
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index_3 = 2;
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}
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const box = [
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points[index_1],
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points[index_2],
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points[index_3],
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points[index_4]
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];
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const side = Math.min(bounding_box.size.height, bounding_box.size.width);
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mat.delete();
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return { points: box, side };
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}
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private box_score_fast(bitmap: number[], _box: POINTS) {
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const h = this.height;
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const w = this.width;
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const box = JSON.parse(JSON.stringify(_box));
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const x = [] as number[];
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const y = [] as number[];
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box.forEach((item: POINT) => {
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x.push(item[0]);
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y.push(item[1]);
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});
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// clip这个函数将将数组中的元素限制在a_min, a_max之间,大于a_max的就使得它等于 a_max,小于a_min,的就使得它等于a_min。
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const xmin = this.clip(Math.floor(Math.min(...x)), 0, w - 1);
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const xmax = this.clip(Math.ceil(Math.max(...x)), 0, w - 1);
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const ymin = this.clip(Math.floor(Math.min(...y)), 0, h - 1);
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const ymax = this.clip(Math.ceil(Math.max(...y)), 0, h - 1);
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// eslint-disable-next-line new-cap
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const mask = new CV.Mat.zeros(ymax - ymin + 1, xmax - xmin + 1, CV.CV_8UC1);
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box.forEach((item: POINT) => {
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item[0] = Math.max(item[0] - xmin, 0);
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item[1] = Math.max(item[1] - ymin, 0);
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});
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const npts = 4;
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const point_data = new Uint8Array(box.flat());
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const points = CV.matFromArray(npts, 1, CV.CV_32SC2, point_data);
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const pts = new CV.MatVector();
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pts.push_back(points);
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const color = new CV.Scalar(255);
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// 多个多边形填充
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CV.fillPoly(mask, pts, color, 1);
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const sliceArr = [];
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for (let i = ymin; i < ymax + 1; i++) {
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sliceArr.push(...bitmap.slice(960 * i + xmin, 960 * i + xmax + 1) as []);
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}
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const mean = this.mean(sliceArr, mask.data);
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mask.delete();
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points.delete();
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pts.delete();
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return mean;
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}
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private clip(data: number, min: number, max: number) {
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return data < min ? min : data > max ? max : data;
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}
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private unclip(box: POINTS) {
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const unclip_ratio = this.unclip_ratio;
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const area = Math.abs(d3Polygon.polygonArea(box));
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const length = d3Polygon.polygonLength(box);
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const distance = area * unclip_ratio / length;
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const tmpArr: { X: number; Y: number; }[] = [];
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box.forEach(item => {
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const obj = {
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X: 0,
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Y: 0
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};
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obj.X = item[0];
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obj.Y = item[1];
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tmpArr.push(obj);
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});
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const offset = new clipper.ClipperOffset();
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offset.AddPath(tmpArr, clipper.JoinType.jtRound, clipper.EndType.etClosedPolygon);
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const expanded: { X: number; Y: number; }[][] = [];
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offset.Execute(expanded, distance);
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let expandedArr: POINTS = [];
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expanded[0] && expanded[0].forEach(item => {
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expandedArr.push([item.X, item.Y]);
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});
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expandedArr = [].concat(...expandedArr as []);
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return expandedArr;
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}
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private mean(data: number[], mask: number[]) {
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let sum = 0;
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let length = 0;
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for (let i = 0; i < data.length; i++) {
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if (mask[i]) {
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sum = plus(sum, data[i]);
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length++;
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}
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}
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const num = divide(sum, length);
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return num;
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}
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}
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