mirror of
https://github.com/PaddlePaddle/FastDeploy.git
synced 2025-10-05 08:37:06 +08:00
[Other] Refactor js submodule (#415)
* Refactor js submodule * Remove change-log * Update ocr module * Update ocr-detection module * Update ocr-detection module * Remove change-log
This commit is contained in:
@@ -0,0 +1,10 @@
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{
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"presets": [
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[
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"@babel/preset-env",
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{
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"modules": false
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}
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]
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]
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}
|
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module.exports = {
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extends: ['@commitlint/config-conventional'], // 使用预设的配置 https://github.com/conventional-changelog/commitlint/blob/master/@commitlint/config-conventional/index.js
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}
|
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node_modules
|
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module.exports = {
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parser: '@typescript-eslint/parser', // 使用 ts 解析器
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extends: [
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'eslint:recommended', // eslint 推荐规则
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'plugin:@typescript-eslint/recommended', // ts 推荐规则
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'plugin:jest/recommended',
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],
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plugins: [
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'@typescript-eslint',
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'jest',
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],
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env: {
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browser: true,
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node: true,
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es6: true,
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},
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parserOptions: {
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project: 'tsconfig.eslint.json',
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ecmaVersion: 2019,
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sourceType: 'module',
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ecmaFeatures: {
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experimentalObjectRestSpread: true
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}
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},
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rules: {}
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}
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|
30
examples/application/js/package/packages/paddlejs-models/gesture/.gitignore
vendored
Normal file
30
examples/application/js/package/packages/paddlejs-models/gesture/.gitignore
vendored
Normal file
@@ -0,0 +1,30 @@
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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lerna-debug.log*
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node_modules
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.DS_Store
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dist
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etc
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lib
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dist-ssr
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coverage
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*.local
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/cypress/videos/
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/cypress/screenshots/
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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auto-install-peers=true
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[中文版](./README_cn.md)
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# gesture
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gesture is a gesture recognition module, including two models: gesture_detect and gesture_rec. gesture_detect model is used to identify the palm area of the person in the image. gesture_rec model is used to recognize human gesture. The interface provided by the module is simple, users only need to pass in gesture images to get the results.
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<img src="https://img.shields.io/npm/v/@paddle-js-models/gesture?color=success" alt="version"> <img src="https://img.shields.io/bundlephobia/min/@paddle-js-models/gesture" alt="size"> <img src="https://img.shields.io/npm/dm/@paddle-js-models/gesture?color=orange" alt="downloads"> <img src="https://img.shields.io/npm/dt/@paddle-js-models/gesture" alt="downloads">
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# Usage
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```js
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import * as gesture from '@paddle-js-models/gesture';
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// Load gesture_detect model and gesture_rec model
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await gesture.load();
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// Get the image recognition results. The results include: palm frame coordinates and recognition results
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const res = await gesture.classify(img);
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```
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# Online experience
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https://paddlejs.baidu.com/gesture
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# Performance
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<img alt="gesture" src="https://user-images.githubusercontent.com/43414102/156379706-065a4f57-cc75-4457-857a-18619589492f.gif">
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[English](./README.md)
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# gesture
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gesture 为手势识别模块,包括两个模型:gesture_detect和gesture_rec。gesture_detect模型识别图片中人物手掌区域,gesture_rec模型识别人物手势。模块提供的接口简单,使用者只需传入手势图片即可获得结果。
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<img src="https://img.shields.io/npm/v/@paddle-js-models/gesture?color=success" alt="version"> <img src="https://img.shields.io/bundlephobia/min/@paddle-js-models/gesture" alt="size"> <img src="https://img.shields.io/npm/dm/@paddle-js-models/gesture?color=orange" alt="downloads"> <img src="https://img.shields.io/npm/dt/@paddle-js-models/gesture" alt="downloads">
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# 使用
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```js
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import * as gesture from '@paddle-js-models/gesture';
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// gesture_detect、gesture_rec模型加载
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await gesture.load();
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// 获取图片识别结果。结果包括:手掌框选坐标和识别结果
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const res = await gesture.classify(img);
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```
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# 在线体验
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https://paddlejs.baidu.com/gesture
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# 效果
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<img alt="gesture" src="https://user-images.githubusercontent.com/43414102/156379706-065a4f57-cc75-4457-857a-18619589492f.gif">
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|
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{
|
||||
"$schema": "https://developer.microsoft.com/json-schemas/api-extractor/v7/api-extractor.schema.json",
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"mainEntryPointFilePath": "./lib/index.d.ts",
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"bundledPackages": [],
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"docModel": {
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"enabled": true
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},
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"apiReport": {
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"enabled": true
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},
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"dtsRollup": {
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"enabled": true,
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"untrimmedFilePath": "./lib/index.d.ts"
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}
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}
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import path from "path";
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import chalk from "chalk";
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export const paths = {
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root: path.join(__dirname, '../'),
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input: path.join(__dirname, '../src/index.ts'),
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lib: path.join(__dirname, '../lib'),
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}
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export const log = {
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progress: (text: string) => {
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console.log(chalk.green(text))
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},
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error: (text: string) => {
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console.log(chalk.red(text))
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},
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}
|
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import path from 'path'
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import fse from 'fs-extra'
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import { series } from "gulp"
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import { paths, log } from "./build_package/util"
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import rollupConfig from './rollup.config'
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import { rollup } from 'rollup'
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import {
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Extractor,
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ExtractorConfig,
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ExtractorResult,
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} from '@microsoft/api-extractor'
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/**
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* 这里是由于 'conventional-changelog' 未提供类型文件
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*/
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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import conventionalChangelog from 'conventional-changelog'
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interface TaskFunc {
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// eslint-disable-next-line @typescript-eslint/ban-types
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(cb: Function): void
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}
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const CHANGE_TRACE = ['paddlejs-models/gesture', 'paddle-js-models/gesture', 'paddlejs-models', 'paddle-js-models', 'all']
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/**
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* 删除 lib 文件
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* @param cb
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* @returns {Promise<void>}
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*/
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const clearLibFile: TaskFunc = async (cb) => {
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fse.removeSync(paths.lib)
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log.progress('Deleted lib file')
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cb()
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}
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/**
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* rollup 打包
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* @param cb
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||||
*/
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||||
const buildByRollup: TaskFunc = async (cb) => {
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||||
const inputOptions = {
|
||||
input: rollupConfig.input,
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||||
external: rollupConfig.external,
|
||||
plugins: rollupConfig.plugins,
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}
|
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const outOptions = rollupConfig.output
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const bundle = await rollup(inputOptions)
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||||
// 写入需要遍历输出配置
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if (Array.isArray(outOptions)) {
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for (const outOption of outOptions) {
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await bundle.write(outOption)
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}
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cb()
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log.progress('Rollup built successfully')
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}
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||||
}
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|
||||
/**
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||||
* api-extractor 整理 .d.ts 文件
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||||
* @param cb
|
||||
*/
|
||||
const apiExtractorGenerate: TaskFunc = async (cb) => {
|
||||
const apiExtractorJsonPath: string = path.join(__dirname, './api-extractor.json')
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||||
// 加载并解析 api-extractor.json 文件
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const extractorConfig: ExtractorConfig = await ExtractorConfig.loadFileAndPrepare(apiExtractorJsonPath)
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// 判断是否存在 index.d.ts 文件,这里必须异步先访问一边,不然后面找不到会报错
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const isdtxExist: boolean = await fse.pathExists(extractorConfig.mainEntryPointFilePath)
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||||
// 判断是否存在 etc 目录,api-extractor需要该目录存在
|
||||
const isEtcExist: boolean = await fse.pathExists('./etc')
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||||
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||||
if (!isdtxExist) {
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log.error('API Extractor not find index.d.ts')
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||||
return
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||||
}
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||||
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||||
if (!isEtcExist) {
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||||
fse.mkdirSync('etc');
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||||
log.progress('Create folder etc for API Extractor')
|
||||
}
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||||
|
||||
// 调用 API
|
||||
const extractorResult: ExtractorResult = await Extractor.invoke(extractorConfig, {
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||||
localBuild: true,
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||||
// 在输出中显示信息
|
||||
showVerboseMessages: true,
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||||
})
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||||
|
||||
if (extractorResult.succeeded) {
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||||
// 删除多余的 .d.ts 文件
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||||
const libFiles: string[] = await fse.readdir(paths.lib)
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||||
for (const file of libFiles) {
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if (file.endsWith('.d.ts') && !file.includes('index')) {
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||||
await fse.remove(path.join(paths.lib, file))
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||||
}
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||||
}
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||||
log.progress('API Extractor completed successfully')
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||||
// api-extractor 会生成 temp 文件夹,完成后进行删除
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||||
fse.ensureDirSync('temp')
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||||
fse.removeSync('temp')
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||||
cb()
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||||
} else {
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||||
log.error(`API Extractor completed with ${extractorResult.errorCount} errors`
|
||||
+ ` and ${extractorResult.warningCount} warnings`)
|
||||
}
|
||||
}
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||||
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||||
/**
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||||
* 完成
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||||
* @param cb
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||||
*/
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||||
const complete: TaskFunc = (cb) => {
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||||
log.progress('---- end ----')
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||||
cb()
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||||
}
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||||
|
||||
/**
|
||||
* 生成 CHANGELOG
|
||||
* @param cb
|
||||
*/
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||||
export const changelog: TaskFunc = async (cb) => {
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||||
const checkTrace = (chunk: string) => {
|
||||
for (const keyWord of CHANGE_TRACE) {
|
||||
if (chunk.includes(keyWord)) {
|
||||
return true
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||||
}
|
||||
}
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||||
return false
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||||
}
|
||||
const changelogPath: string = path.join(paths.root, 'CHANGELOG.md')
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||||
// 对命令 conventional-changelog -p angular -i CHANGELOG.md -w -r 0
|
||||
const changelogPipe = await conventionalChangelog({
|
||||
preset: 'angular',
|
||||
releaseCount: 0,
|
||||
})
|
||||
changelogPipe.setEncoding('utf8')
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||||
|
||||
const resultArray = ['# 更新日志\n\n']
|
||||
changelogPipe.on('data', (chunk) => {
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||||
// 原来的 commits 路径是进入提交列表
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||||
chunk = chunk.replace(/\/commits\//g, '/commit/')
|
||||
/**
|
||||
* title 或 指定跟踪 才会写入CHANGELOG
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||||
*/
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||||
for (const log of chunk.split("\n")) {
|
||||
if (log.includes('# ') || log.includes('### ') || checkTrace(log)) {
|
||||
resultArray.push(log+"\n\n")
|
||||
}
|
||||
}
|
||||
})
|
||||
changelogPipe.on('end', async () => {
|
||||
fse.createWriteStream(changelogPath).write(resultArray.join(''))
|
||||
cb()
|
||||
log.progress('CHANGELOG generation completed')
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
exports.build = series(clearLibFile, buildByRollup, apiExtractorGenerate, complete)
|
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|
||||
module.exports = {
|
||||
preset: 'ts-jest',
|
||||
testEnvironment: 'node',
|
||||
}
|
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|
||||
{
|
||||
"name": "@paddle-js-models/gesture",
|
||||
"version": "3.0.1",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "lib/index.esm.js",
|
||||
"typings": "lib/index.d.js",
|
||||
"files": [
|
||||
"lib",
|
||||
"LICENSE",
|
||||
"CHANGELOG.md",
|
||||
"README.md",
|
||||
"README_cn.md"
|
||||
],
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"publishConfig": {
|
||||
"access": "public",
|
||||
"registry": "https://registry.npmjs.org/"
|
||||
},
|
||||
"scripts": {
|
||||
"dev": "yalc publish --push",
|
||||
"prepublish": "pnpm lint & pnpm test",
|
||||
"prepublishOnly": "pnpm build",
|
||||
"build": "gulp build",
|
||||
"lint": "eslint --ext .js,.ts src --fix",
|
||||
"api": "api-extractor run",
|
||||
"test": "jest --coverage --verbose -u",
|
||||
"changelog": "gulp changelog"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.19.0",
|
||||
"@babel/preset-env": "^7.19.0",
|
||||
"@commitlint/cli": "^17.1.2",
|
||||
"@commitlint/config-conventional": "^17.1.0",
|
||||
"@microsoft/api-extractor": "^7.30.0",
|
||||
"@types/d3-polygon": "^3.0.0",
|
||||
"@types/fs-extra": "^9.0.13",
|
||||
"@types/gulp": "^4.0.9",
|
||||
"@types/jest": "^29.0.1",
|
||||
"@types/node": "^18.7.16",
|
||||
"@typescript-eslint/eslint-plugin": "^5.36.2",
|
||||
"@typescript-eslint/parser": "^5.36.2",
|
||||
"browserify": "^17.0.0",
|
||||
"chalk": "4.1.2",
|
||||
"commitlint": "^17.1.2",
|
||||
"conventional-changelog-cli": "^2.2.2",
|
||||
"eslint": "8.22.0",
|
||||
"eslint-plugin-jest": "^27.0.4",
|
||||
"fs-extra": "^10.1.0",
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-clean": "^0.4.0",
|
||||
"gulp-typescript": "6.0.0-alpha.1",
|
||||
"gulp-uglify": "^3.0.2",
|
||||
"husky": "^8.0.1",
|
||||
"jest": "^29.0.3",
|
||||
"lint-staged": "^13.0.3",
|
||||
"rollup": "^2.79.0",
|
||||
"rollup-plugin-babel": "^4.4.0",
|
||||
"rollup-plugin-commonjs": "^10.1.0",
|
||||
"rollup-plugin-eslint": "^7.0.0",
|
||||
"rollup-plugin-node-resolve": "^5.2.0",
|
||||
"rollup-plugin-string": "^3.0.0",
|
||||
"rollup-plugin-typescript2": "^0.34.0",
|
||||
"ts-jest": "^29.0.0",
|
||||
"ts-node": "^10.9.1",
|
||||
"tsify": "^5.0.4",
|
||||
"typescript": "^4.8.3",
|
||||
"vinyl-buffer": "^1.0.1",
|
||||
"vinyl-source-stream": "^2.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"@paddlejs/paddlejs-backend-webgl": "^1.2.9",
|
||||
"@paddlejs/paddlejs-core": "^2.2.0"
|
||||
}
|
||||
}
|
@@ -0,0 +1,76 @@
|
||||
import path from 'path'
|
||||
import { RollupOptions } from 'rollup'
|
||||
import { string } from "rollup-plugin-string";
|
||||
import rollupTypescript from 'rollup-plugin-typescript2'
|
||||
import babel from 'rollup-plugin-babel'
|
||||
import resolve from 'rollup-plugin-node-resolve'
|
||||
import commonjs from 'rollup-plugin-commonjs'
|
||||
import { eslint } from 'rollup-plugin-eslint'
|
||||
import { DEFAULT_EXTENSIONS } from '@babel/core'
|
||||
|
||||
import pkg from './package.json'
|
||||
import { paths } from "./build_package/util";
|
||||
|
||||
|
||||
// rollup 配置项
|
||||
const rollupConfig: RollupOptions = {
|
||||
input: paths.input,
|
||||
output: [
|
||||
// 输出 commonjs 规范的代码
|
||||
{
|
||||
file: path.join(paths.lib, 'index.js'),
|
||||
format: 'cjs',
|
||||
name: pkg.name,
|
||||
},
|
||||
// 输出 es 规范的代码
|
||||
{
|
||||
file: path.join(paths.lib, 'index.esm.js'),
|
||||
format: 'es',
|
||||
name: pkg.name,
|
||||
},
|
||||
],
|
||||
external: ['@paddlejs-mediapipe/opencv',
|
||||
'@paddlejs/paddlejs-backend-webgl',
|
||||
'@paddlejs/paddlejs-core',
|
||||
'@types/node',
|
||||
'd3-polygon',
|
||||
'js-clipper',
|
||||
'number-precision'],
|
||||
// plugins 需要注意引用顺序
|
||||
plugins: [
|
||||
eslint({
|
||||
throwOnError: true,
|
||||
throwOnWarning: false,
|
||||
include: ['src/**/*.ts'],
|
||||
exclude: ['node_modules/**', 'lib/**', '*.js'],
|
||||
}),
|
||||
|
||||
// 处理txt文件
|
||||
string({
|
||||
include: "src/anchor_small.txt"
|
||||
}),
|
||||
// 使得 rollup 支持 commonjs 规范,识别 commonjs 规范的依赖
|
||||
commonjs(),
|
||||
|
||||
// 配合 commnjs 解析第三方模块
|
||||
resolve({
|
||||
// 将自定义选项传递给解析插件
|
||||
customResolveOptions: {
|
||||
moduleDirectory: 'node_modules',
|
||||
},
|
||||
}),
|
||||
rollupTypescript(),
|
||||
babel({
|
||||
runtimeHelpers: true,
|
||||
// 只转换源代码,不运行外部依赖
|
||||
exclude: 'node_modules/**',
|
||||
// babel 默认不支持 ts 需要手动添加
|
||||
extensions: [
|
||||
...DEFAULT_EXTENSIONS,
|
||||
'.ts',
|
||||
],
|
||||
}),
|
||||
],
|
||||
}
|
||||
|
||||
export default rollupConfig
|
@@ -0,0 +1,100 @@
|
||||
export default class LMProcess {
|
||||
private input_n: number;
|
||||
private input_h: number;
|
||||
private input_w: number;
|
||||
private input_c: number;
|
||||
private class_dim: number;
|
||||
private points_num: number;
|
||||
private result: any;
|
||||
private conf!: number;
|
||||
private kp: any;
|
||||
private forefinger: any;
|
||||
private output_softmax: any;
|
||||
type!: string;
|
||||
|
||||
constructor(result) {
|
||||
/*
|
||||
* result[0] :是否为手
|
||||
* result[1:43]: 手的21个关键点
|
||||
* result[43:49]: 几中手势分类,包含但不限于石头剪刀布,为了提升准确度
|
||||
* this.kp decode result得出的21个手指关键点,this.kp[8]为食指
|
||||
* this.conf 是否为手,越大,越可能是手
|
||||
*/
|
||||
this.input_n = 1;
|
||||
this.input_h = 224;
|
||||
this.input_w = 224;
|
||||
this.input_c = 3;
|
||||
this.class_dim = 6;
|
||||
this.points_num = 1;
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
sigm(value) {
|
||||
return 1.0 / (1.0 + Math.exp(0.0 - value));
|
||||
}
|
||||
|
||||
decodeConf() {
|
||||
this.conf = this.sigm(this.result[0]);
|
||||
}
|
||||
|
||||
decodeKp() {
|
||||
// 21个关键点,下标1开始
|
||||
const offset = 1;
|
||||
const result = this.result;
|
||||
this.kp = [];
|
||||
for (let i = 0; i < this.points_num; i++) {
|
||||
const arr: number[] = [];
|
||||
arr.push((result[offset + i * 2] + 0.5) * this.input_h);
|
||||
arr.push((result[offset + i * 2 + 1] + 0.5) * this.input_h);
|
||||
this.kp.push(arr);
|
||||
}
|
||||
this.forefinger = this.kp[0];
|
||||
}
|
||||
|
||||
softMax() {
|
||||
let max = 0;
|
||||
let sum = 0;
|
||||
const offset = 2;
|
||||
const class_dim = this.class_dim = 7;
|
||||
const result = this.result;
|
||||
const output_softmax = new Array(7).fill(null);
|
||||
|
||||
for (let i = 0; i < class_dim; i++) {
|
||||
if (max < result[i + offset]) {
|
||||
max = result[i + offset];
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < class_dim; i++) {
|
||||
output_softmax[i] = Math.exp(result[i + offset] - max);
|
||||
sum += output_softmax[i];
|
||||
}
|
||||
|
||||
for (let i = 0; i < class_dim; i++) {
|
||||
output_softmax[i] /= sum;
|
||||
}
|
||||
|
||||
this.output_softmax = output_softmax;
|
||||
}
|
||||
|
||||
output() {
|
||||
this.decodeKp();
|
||||
this.softMax();
|
||||
|
||||
let label_index = 0;
|
||||
let max_pro = this.output_softmax[0];
|
||||
for (let i = 1; i < this.class_dim; i++) {
|
||||
if (max_pro < this.output_softmax[i]) {
|
||||
label_index = i;
|
||||
max_pro = this.output_softmax[i];
|
||||
}
|
||||
}
|
||||
// 最后一位:有无手
|
||||
if (label_index !== 0 && label_index !== this.class_dim - 1 && max_pro > 0.9) {
|
||||
const ges = ['其他', '布', '剪刀', '石头', '1', 'ok'];
|
||||
this.type = ges[label_index];
|
||||
return;
|
||||
}
|
||||
this.type = 'other';
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,414 @@
|
||||
import WarpAffine from './warpAffine';
|
||||
|
||||
class DetectProcess {
|
||||
private modelResult: any;
|
||||
private output_size: number;
|
||||
private anchor_num: number;
|
||||
private detectResult: any;
|
||||
private hasHand: number;
|
||||
private originCanvas: HTMLCanvasElement;
|
||||
private originImageData: ImageData;
|
||||
private maxIndex!: number;
|
||||
private box: any;
|
||||
private feed: any;
|
||||
private anchors: any;
|
||||
private mtr: any;
|
||||
private source!: any[][];
|
||||
private imageData!: ImageData;
|
||||
private pxmin: any;
|
||||
private pxmax: any;
|
||||
private pymin: any;
|
||||
private pymax: any;
|
||||
private kp!: number[][];
|
||||
private tw!: number;
|
||||
private th!: number;
|
||||
private triangle: any;
|
||||
private results: any;
|
||||
|
||||
constructor(result, canvas) {
|
||||
this.modelResult = result;
|
||||
this.output_size = 10;
|
||||
this.anchor_num = 1920;
|
||||
this.detectResult = new Array(14).fill('').map(() => []);
|
||||
this.hasHand = 0;
|
||||
this.originCanvas = canvas;
|
||||
const ctx = this.originCanvas.getContext('2d');
|
||||
this.originImageData = ctx!.getImageData(0, 0, 256, 256);
|
||||
}
|
||||
|
||||
async outputBox(results) {
|
||||
this.getMaxIndex();
|
||||
if (this.maxIndex === -1) {
|
||||
this.hasHand = 0;
|
||||
return false;
|
||||
}
|
||||
this.hasHand = 1;
|
||||
await this.splitAnchors(results);
|
||||
this.decodeAnchor();
|
||||
// 求关键点
|
||||
this.decodeKp();
|
||||
// 求手势框
|
||||
this.decodeBox();
|
||||
return this.box;
|
||||
}
|
||||
|
||||
async outputFeed(paddle) {
|
||||
this.decodeTriangle();
|
||||
this.decodeSource();
|
||||
this.outputResult();
|
||||
// 提取仿射变化矩阵
|
||||
this.getaffinetransform();
|
||||
// 对图片进行仿射变换
|
||||
await this.warpAffine();
|
||||
this.allReshapeToRGB(paddle);
|
||||
return this.feed;
|
||||
}
|
||||
|
||||
async splitAnchors(results) {
|
||||
this.results = results;
|
||||
const anchors: number[][] = new Array(this.anchor_num).fill('').map(() => []);
|
||||
const anchor_num = this.anchor_num;
|
||||
for (let i = 0; i < anchor_num; i++) {
|
||||
const tmp0 = results[i * 4];
|
||||
const tmp1 = results[i * 4 + 1];
|
||||
const tmp2 = results[i * 4 + 2];
|
||||
const tmp3 = results[i * 4 + 3];
|
||||
anchors[i] = [
|
||||
tmp0 - tmp2 / 2.0,
|
||||
tmp1 - tmp3 / 2.0,
|
||||
tmp0 + tmp2 / 2.0,
|
||||
tmp1 + tmp3 / 2.0
|
||||
];
|
||||
if (anchors[i][0] < 0) {
|
||||
anchors[i][0] = 0;
|
||||
}
|
||||
if (anchors[i][0] > 1) {
|
||||
anchors[i][0] = 1;
|
||||
}
|
||||
if (anchors[i][1] < 0) {
|
||||
anchors[i][1] = 0;
|
||||
}
|
||||
if (anchors[i][1] > 1) {
|
||||
anchors[i][1] = 1;
|
||||
}
|
||||
if (anchors[i][2] < 0) {
|
||||
anchors[i][2] = 0;
|
||||
}
|
||||
if (anchors[i][2] > 1) {
|
||||
anchors[i][2] = 1;
|
||||
}
|
||||
if (anchors[i][3] < 0) {
|
||||
anchors[i][3] = 0;
|
||||
}
|
||||
if (anchors[i][3] > 1) {
|
||||
anchors[i][3] = 1;
|
||||
}
|
||||
}
|
||||
this.anchors = anchors;
|
||||
}
|
||||
|
||||
getMaxIndex() {
|
||||
let maxIndex = -1;
|
||||
let maxConf = -1;
|
||||
let curConf = -2.0;
|
||||
const output_size = 10;
|
||||
|
||||
for (let i = 0; i < this.anchor_num; i++) {
|
||||
curConf = sigm(this.modelResult[i * output_size + 1]);
|
||||
if (curConf > 0.55 && curConf > maxConf) {
|
||||
maxConf = curConf;
|
||||
maxIndex = i;
|
||||
}
|
||||
}
|
||||
this.maxIndex = maxIndex;
|
||||
function sigm(value) {
|
||||
return 1.0 / (1.0 + Math.exp(0.0 - value));
|
||||
}
|
||||
}
|
||||
|
||||
decodeAnchor() {
|
||||
const index = this.maxIndex;
|
||||
const anchors = this.anchors;
|
||||
this.pxmin = anchors[index][0];
|
||||
this.pymin = anchors[index][1];
|
||||
this.pxmax = anchors[index][2];
|
||||
this.pymax = anchors[index][3];
|
||||
}
|
||||
|
||||
decodeKp() {
|
||||
const modelResult = this.modelResult;
|
||||
const index = this.maxIndex;
|
||||
const px = (this.pxmin + this.pxmax) / 2;
|
||||
const py = (this.pymin + this.pymax) / 2;
|
||||
const pw = this.pxmax - this.pxmin;
|
||||
const ph = this.pymax - this.pymin;
|
||||
const prior_var = 0.1;
|
||||
const kp: number[][] = [[], [], []];
|
||||
kp[0][0] = (modelResult[index * this.output_size + 6] * pw * prior_var + px) * 256;
|
||||
kp[0][1] = (modelResult[index * this.output_size + 8] * ph * prior_var + py) * 256;
|
||||
kp[2][0] = (modelResult[index * this.output_size + 7] * pw * prior_var + px) * 256;
|
||||
kp[2][1] = (modelResult[index * this.output_size + 9] * ph * prior_var + py) * 256;
|
||||
this.kp = kp;
|
||||
}
|
||||
|
||||
decodeBox() {
|
||||
const modelResult = this.modelResult;
|
||||
const output_size = this.output_size || 10;
|
||||
const pw = this.pxmax - this.pxmin;
|
||||
const ph = this.pymax - this.pymin;
|
||||
const px = this.pxmin + pw / 2;
|
||||
const py = this.pymin + ph / 2;
|
||||
const prior_var = 0.1;
|
||||
const index = this.maxIndex;
|
||||
|
||||
const ox = modelResult[output_size * index + 2];
|
||||
const oy = modelResult[output_size * index + 3];
|
||||
const ow = modelResult[output_size * index + 4];
|
||||
const oh = modelResult[output_size * index + 5];
|
||||
|
||||
const tx = ox * prior_var * pw + px;
|
||||
const ty = oy * prior_var * ph + py;
|
||||
const tw = this.tw = Math.pow(2.71828182, prior_var * ow) * pw;
|
||||
const th = this.th = Math.pow(2.71828182, prior_var * oh) * ph;
|
||||
const box: number[][] = [[], [], [], []];
|
||||
box[0][0] = (tx - tw / 2) * 256;
|
||||
box[0][1] = (ty - th / 2) * 256;
|
||||
box[1][0] = (tx + tw / 2) * 256;
|
||||
box[1][1] = (ty - th / 2) * 256;
|
||||
box[2][0] = (tx + tw / 2) * 256;
|
||||
box[2][1] = (ty + th / 2) * 256;
|
||||
box[3][0] = (tx - tw / 2) * 256;
|
||||
box[3][1] = (ty + th / 2) * 256;
|
||||
this.box = box;
|
||||
}
|
||||
|
||||
decodeTriangle() {
|
||||
const box_enlarge = 1.04;
|
||||
const side = Math.max(this.tw * 256, this.th * 256) * (box_enlarge);
|
||||
const dir_v: number[] = [];
|
||||
const kp = this.kp;
|
||||
const triangle: number[][] = [[], [], []];
|
||||
const dir_v_r: number[] = [];
|
||||
|
||||
dir_v[0] = kp[2][0] - kp[0][0];
|
||||
dir_v[1] = kp[2][1] - kp[0][1];
|
||||
const sq = Math.sqrt(Math.pow(dir_v[0], 2) + Math.pow(dir_v[1], 2)) || 1;
|
||||
dir_v[0] = dir_v[0] / sq;
|
||||
dir_v[1] = dir_v[1] / sq;
|
||||
|
||||
dir_v_r[0] = dir_v[0] * 0 + dir_v[1] * 1;
|
||||
dir_v_r[1] = dir_v[0] * -1 + dir_v[1] * 0;
|
||||
triangle[0][0] = kp[2][0];
|
||||
triangle[0][1] = kp[2][1];
|
||||
triangle[1][0] = kp[2][0] + dir_v[0] * side;
|
||||
triangle[1][1] = kp[2][1] + dir_v[1] * side;
|
||||
triangle[2][0] = kp[2][0] + dir_v_r[0] * side;
|
||||
triangle[2][1] = kp[2][1] + dir_v_r[1] * side;
|
||||
this.triangle = triangle;
|
||||
}
|
||||
|
||||
decodeSource() {
|
||||
const kp = this.kp;
|
||||
const box_shift = 0.0;
|
||||
const tmp0 = (kp[0][0] - kp[2][0]) * box_shift;
|
||||
const tmp1 = (kp[0][1] - kp[2][1]) * box_shift;
|
||||
const source: number[][] = [[], [], []];
|
||||
for (let i = 0; i < 3; i++) {
|
||||
source[i][0] = this.triangle[i][0] - tmp0;
|
||||
source[i][1] = this.triangle[i][1] - tmp1;
|
||||
}
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
outputResult() {
|
||||
for (let i = 0; i < 4; i++) {
|
||||
this.detectResult[i][0] = this.box[i][0];
|
||||
this.detectResult[i][1] = this.box[i][1];
|
||||
}
|
||||
this.detectResult[4][0] = this.kp[0][0];
|
||||
this.detectResult[4][1] = this.kp[0][1];
|
||||
this.detectResult[6][0] = this.kp[2][0];
|
||||
this.detectResult[6][1] = this.kp[2][1];
|
||||
|
||||
for (let i = 0; i < 3; i++) {
|
||||
this.detectResult[i + 11][0] = this.source[i][0];
|
||||
this.detectResult[i + 11][1] = this.source[i][1];
|
||||
}
|
||||
}
|
||||
|
||||
getaffinetransform() {
|
||||
// 图像上的原始坐标点。需要对所有坐标进行归一化,_x = (x - 128) / 128, _y = (128 - y) / 128
|
||||
// 坐标矩阵
|
||||
// x1 x2 x3
|
||||
// y1 y2 y3
|
||||
// z1 z2 z3
|
||||
const originPoints = [].concat(this.detectResult[11][0] as number / 128 - 1 as never)
|
||||
.concat(this.detectResult[12][0] / 128 - 1 as number as never)
|
||||
.concat(this.detectResult[13][0] / 128 - 1 as number as never)
|
||||
.concat(1 - this.detectResult[11][1] / 128 as number as never)
|
||||
.concat(1 - this.detectResult[12][1] / 128 as number as never)
|
||||
.concat(1 - this.detectResult[13][1] / 128 as number as never)
|
||||
.concat([1, 1, 1] as never[]);
|
||||
// originPoints = [0, 0, -1, .1, 1.1, 0.1, 1, 1, 1];
|
||||
const matrixA = new Matrix(3, 3, originPoints);
|
||||
// 转化后的点[128, 128, 0, 128, 0, 128] [0, 0, -1, 0, 1, 0]
|
||||
const matrixB = new Matrix(2, 3, [0, 0, -1, 0, -1, 0]);
|
||||
// M * A = B => M = B * A逆
|
||||
let _matrixA: any = inverseMatrix(matrixA.data);
|
||||
_matrixA = new Matrix(3, 3, _matrixA);
|
||||
this.mtr = Matrix_Product(matrixB, _matrixA);
|
||||
}
|
||||
|
||||
async warpAffine() {
|
||||
const ctx = this.originCanvas.getContext('2d');
|
||||
this.originImageData = ctx!.getImageData(0, 0, 256, 256);
|
||||
const imageDataArr = await WarpAffine.main({
|
||||
imageData: this.originImageData,
|
||||
mtr: this.mtr.data,
|
||||
input: {
|
||||
width: 256,
|
||||
height: 256
|
||||
},
|
||||
output: {
|
||||
width: 224,
|
||||
height: 224
|
||||
}
|
||||
});
|
||||
this.imageData = new ImageData(Uint8ClampedArray.from(imageDataArr), 224, 224);
|
||||
}
|
||||
|
||||
allReshapeToRGB(paddle) {
|
||||
const data = paddle.mediaProcessor.allReshapeToRGB(this.imageData, {
|
||||
gapFillWith: '#000',
|
||||
mean: [0, 0, 0],
|
||||
scale: 224,
|
||||
std: [1, 1, 1],
|
||||
targetShape: [1, 3, 224, 224],
|
||||
normalizeType: 1
|
||||
});
|
||||
this.feed = [{
|
||||
data: new Float32Array(data),
|
||||
shape: [1, 3, 224, 224],
|
||||
name: 'image',
|
||||
canvas: this.originImageData
|
||||
}];
|
||||
}
|
||||
}
|
||||
|
||||
class Matrix {
|
||||
private row: number;
|
||||
private col: number;
|
||||
data: number[] | number[][];
|
||||
|
||||
constructor(row, col, arr: number[] | number[][] = []) {
|
||||
// 行
|
||||
this.row = row;
|
||||
// 列
|
||||
this.col = col;
|
||||
if (arr[0] && arr[0] instanceof Array) {
|
||||
this.data = arr;
|
||||
}
|
||||
else {
|
||||
this.data = [];
|
||||
const _arr: number[] = [].concat(arr as never[]);
|
||||
// 创建row个元素的空数组
|
||||
const Matrix = new Array(row);
|
||||
// 对第一层数组遍历
|
||||
for (let i = 0; i < row; i++) {
|
||||
// 每一行创建col列的空数组
|
||||
Matrix[i] = new Array(col).fill('');
|
||||
Matrix[i].forEach((_item, index, cur) => {
|
||||
cur[index] = _arr.shift() || 0;
|
||||
});
|
||||
}
|
||||
// 将矩阵保存到this.data上
|
||||
this.data = Matrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Matrix_Product = (A, B) => {
|
||||
const tempMatrix = new Matrix(A.row, B.col);
|
||||
if (A.col === B.row) {
|
||||
for (let i = 0; i < A.row; i++) {
|
||||
for (let j = 0; j < B.col; j++) {
|
||||
tempMatrix.data[i][j] = 0;
|
||||
for (let n = 0; n < A.col; n++) {
|
||||
tempMatrix.data[i][j] += A.data[i][n] * B.data[n][j];
|
||||
}
|
||||
tempMatrix.data[i][j] = tempMatrix.data[i][j].toFixed(5);
|
||||
}
|
||||
}
|
||||
return tempMatrix;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// 求行列式
|
||||
const determinant = matrix => {
|
||||
const order = matrix.length;
|
||||
let cofactor;
|
||||
let result = 0;
|
||||
if (order === 1) {
|
||||
return matrix[0][0];
|
||||
}
|
||||
for (let i = 0; i < order; i++) {
|
||||
cofactor = [];
|
||||
for (let j = 0; j < order - 1; j++) {
|
||||
cofactor[j] = [];
|
||||
for (let k = 0; k < order - 1; k++) {
|
||||
cofactor[j][k] = matrix[j + 1][k < i ? k : k + 1];
|
||||
}
|
||||
}
|
||||
result += matrix[0][i] * Math.pow(-1, i) * determinant(cofactor);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
// 矩阵数乘
|
||||
function scalarMultiply(num, matrix) {
|
||||
const row = matrix.length;
|
||||
const col = matrix[0].length;
|
||||
const result: number[][] = [];
|
||||
for (let i = 0; i < row; i++) {
|
||||
result[i] = [];
|
||||
for (let j = 0; j < col; j++) {
|
||||
result[i][j] = num * matrix[i][j];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 求逆矩阵
|
||||
function inverseMatrix(matrix) {
|
||||
if (determinant(matrix) === 0) {
|
||||
return false;
|
||||
}
|
||||
// 求代数余子式
|
||||
function cofactor(matrix, row, col) {
|
||||
const order = matrix.length;
|
||||
const new_matrix: number[][] = [];
|
||||
let _row;
|
||||
let _col;
|
||||
for (let i = 0; i < order - 1; i++) {
|
||||
new_matrix[i] = [];
|
||||
_row = i < row ? i : i + 1;
|
||||
for (let j = 0; j < order - 1; j++) {
|
||||
_col = j < col ? j : j + 1;
|
||||
new_matrix[i][j] = matrix[_row][_col];
|
||||
}
|
||||
}
|
||||
return Math.pow(-1, row + col) * determinant(new_matrix);
|
||||
}
|
||||
const order = matrix.length;
|
||||
const adjoint: number[][] = [];
|
||||
for (let i = 0; i < order; i++) {
|
||||
adjoint[i] = [];
|
||||
for (let j = 0; j < order; j++) {
|
||||
adjoint[i][j] = cofactor(matrix, j, i);
|
||||
}
|
||||
}
|
||||
return scalarMultiply(1 / determinant(matrix), adjoint);
|
||||
}
|
||||
|
||||
export default DetectProcess;
|
1
examples/application/js/package/packages/paddlejs-models/gesture/src/global.d.ts
vendored
Normal file
1
examples/application/js/package/packages/paddlejs-models/gesture/src/global.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
declare module '*.txt';
|
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* @file gesture model
|
||||
*/
|
||||
|
||||
import { Runner } from '@paddlejs/paddlejs-core';
|
||||
import '@paddlejs/paddlejs-backend-webgl';
|
||||
import WarpAffine from './warpAffine';
|
||||
import DetectProcess from './detectProcess';
|
||||
import LMProcess from './LMProcess';
|
||||
import anchor from './anchor_small.txt';
|
||||
|
||||
let box = null;
|
||||
let detectRunner = null as Runner;
|
||||
let recRunner = null as Runner;
|
||||
let anchorResults = null;
|
||||
const detFeedShape = 256;
|
||||
const canvas = document.createElement('canvas') as HTMLCanvasElement;
|
||||
initCanvas();
|
||||
|
||||
function initCanvas() {
|
||||
canvas.width = detFeedShape;
|
||||
canvas.height = detFeedShape;
|
||||
canvas.style.position = 'absolute';
|
||||
canvas.style.top = '0';
|
||||
canvas.style.left = '0';
|
||||
canvas.style.zIndex = '-1';
|
||||
canvas.style.opacity = '0';
|
||||
document.body.appendChild(canvas);
|
||||
}
|
||||
|
||||
export async function load() {
|
||||
anchorResults = anchor.replace(/\s+/g, ',').split(',').map(item => +item);
|
||||
|
||||
detectRunner = new Runner({
|
||||
modelPath: 'https://paddlejs.bj.bcebos.com/models/fuse/gesture/gesture_det_fuse_activation/model.json',
|
||||
webglFeedProcess: true
|
||||
});
|
||||
const detectInit = detectRunner.init();
|
||||
|
||||
recRunner = new Runner({
|
||||
modelPath: 'https://paddlejs.bj.bcebos.com/models/fuse/gesture/gesture_rec_fuse_activation/model.json'
|
||||
});
|
||||
const recInit = recRunner.init();
|
||||
|
||||
WarpAffine.init({
|
||||
width: 224,
|
||||
height: 224
|
||||
});
|
||||
|
||||
return await Promise.all([detectInit, recInit]);
|
||||
}
|
||||
|
||||
export async function classify(image): Promise<{ box: string | number[][], type: string }> {
|
||||
canvas.getContext('2d')!.drawImage(image, 0, 0, detFeedShape, detFeedShape);
|
||||
const res = await detectRunner.predict(image);
|
||||
const post = new DetectProcess(res, canvas);
|
||||
const result = {
|
||||
box: '',
|
||||
type: ''
|
||||
};
|
||||
box = await post.outputBox(anchorResults);
|
||||
if (box) {
|
||||
// 手势框选位置
|
||||
result.box = box;
|
||||
const feed = await post.outputFeed(recRunner);
|
||||
const res2 = await recRunner.predictWithFeed(feed);
|
||||
const lmProcess = new LMProcess(res2);
|
||||
lmProcess.output();
|
||||
// 识别结果
|
||||
result.type = lmProcess.type || '';
|
||||
}
|
||||
return result;
|
||||
}
|
@@ -0,0 +1,156 @@
|
||||
const VSHADER_SOURCE = `attribute vec4 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
uniform mat4 translation;
|
||||
varying vec2 v_TexCoord;
|
||||
void main() {
|
||||
gl_Position = translation * a_Position;
|
||||
v_TexCoord = a_TexCoord;
|
||||
}`;
|
||||
|
||||
const FSHADER_SOURCE = `precision mediump float;
|
||||
uniform sampler2D u_Sampler;
|
||||
varying vec2 v_TexCoord;
|
||||
void main() {
|
||||
gl_FragColor = texture2D(u_Sampler, v_TexCoord);
|
||||
}`;
|
||||
|
||||
let imgData = null;
|
||||
let mtrData: number[][] = null as unknown as number[][];
|
||||
let gl: any = null;
|
||||
|
||||
function init(output) {
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = output.width;
|
||||
canvas.height = output.height;
|
||||
|
||||
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
|
||||
// 初始化之前先加载图片
|
||||
if (!initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE)) {
|
||||
throw new Error('initShaders false');
|
||||
}
|
||||
}
|
||||
function main(opt) {
|
||||
const {
|
||||
imageData,
|
||||
mtr,
|
||||
output
|
||||
} = opt;
|
||||
|
||||
mtrData = mtr;
|
||||
imgData = imageData;
|
||||
|
||||
gl.clearColor(0, 0, 0, 1);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
const n = initVertexBuffers(gl);
|
||||
initTextures(gl, n, 0);
|
||||
const outputData = new Uint8Array(output.width * output.height * 4);
|
||||
gl.readPixels(0, 0, output.width, output.height, gl.RGBA, gl.UNSIGNED_BYTE, outputData);
|
||||
return outputData;
|
||||
}
|
||||
|
||||
function initVertexBuffers(gl) {
|
||||
// 顶点坐标和纹理图像坐标
|
||||
const vertices = new Float32Array([
|
||||
// webgl坐标,纹理坐标
|
||||
-1.0, 1.0, 0.0, 0.0, 1.0,
|
||||
-1.0, -1.0, 0.0, 0.0, 0.0,
|
||||
1.0, 1.0, 0.0, 1.0, 1.0,
|
||||
1.0, -1.0, 0.0, 1.0, 0.0
|
||||
]);
|
||||
|
||||
const FSIZE = vertices.BYTES_PER_ELEMENT;
|
||||
|
||||
const vertexBuffer = gl.createBuffer();
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
||||
|
||||
const aPosition = gl.getAttribLocation(gl.program, 'a_Position');
|
||||
const aTexCoord = gl.getAttribLocation(gl.program, 'a_TexCoord');
|
||||
|
||||
const xformMatrix = new Float32Array([
|
||||
mtrData[0][0], mtrData[1][0], 0.0, 0.0,
|
||||
mtrData[0][1], mtrData[1][1], 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0,
|
||||
mtrData[0][2], mtrData[1][2], 0.0, 1.0
|
||||
|
||||
]);
|
||||
|
||||
const translation = gl.getUniformLocation(gl.program, 'translation');
|
||||
gl.uniformMatrix4fv(translation, false, xformMatrix);
|
||||
|
||||
gl.vertexAttribPointer(aPosition, 3, gl.FLOAT, false, FSIZE * 5, 0);
|
||||
gl.enableVertexAttribArray(aPosition);
|
||||
|
||||
gl.vertexAttribPointer(aTexCoord, 2, gl.FLOAT, false, FSIZE * 5, FSIZE * 3);
|
||||
gl.enableVertexAttribArray(aTexCoord);
|
||||
|
||||
return 4;
|
||||
}
|
||||
|
||||
|
||||
function initTextures(gl, n, index) {
|
||||
// 创建纹理对象
|
||||
const texture = gl.createTexture();
|
||||
const uSampler = gl.getUniformLocation(gl.program, 'u_Sampler');
|
||||
|
||||
// WebGL纹理坐标中的纵轴方向和PNG,JPG等图片容器的Y轴方向是反的,所以先反转Y轴
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
|
||||
|
||||
// 激活纹理单元,开启index号纹理单元
|
||||
gl.activeTexture(gl[`TEXTURE${index}`]);
|
||||
|
||||
// 绑定纹理对象
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
|
||||
// 配置纹理对象的参数
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
|
||||
// 将纹理图像分配给纹理对象
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imgData);
|
||||
|
||||
// 将纹理单元编号传给着色器
|
||||
gl.uniform1i(uSampler, index);
|
||||
|
||||
// 绘制
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, n);
|
||||
}
|
||||
|
||||
function initShaders(gl, vshader, fshader) {
|
||||
const vertexShader = createShader(gl, vshader, gl.VERTEX_SHADER);
|
||||
const fragmentShader = createShader(gl, fshader, gl.FRAGMENT_SHADER);
|
||||
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, vertexShader);
|
||||
gl.attachShader(program, fragmentShader);
|
||||
|
||||
if (!program) {
|
||||
console.log('无法创建程序对象');
|
||||
return false;
|
||||
}
|
||||
gl.linkProgram(program);
|
||||
gl.useProgram(program);
|
||||
gl.program = program;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function createShader(gl, sourceCode, type) {
|
||||
// Compiles either a shader of type gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
|
||||
const shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, sourceCode);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
const info = gl.getShaderInfoLog(shader);
|
||||
throw Error('Could not compile WebGL program. \n\n' + info);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
export default {
|
||||
main,
|
||||
init
|
||||
};
|
@@ -0,0 +1,12 @@
|
||||
import assert from 'assert'
|
||||
|
||||
describe('Example:', () => {
|
||||
/**
|
||||
* Example
|
||||
*/
|
||||
describe('ExampleTest', () => {
|
||||
test('Hello World!', () => {
|
||||
assert.strictEqual('Hello World!', 'Hello World!')
|
||||
})
|
||||
})
|
||||
})
|
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"baseUrl": "./",
|
||||
"resolveJsonModule": true
|
||||
},
|
||||
"include": [
|
||||
"**/*.ts",
|
||||
"**/*.js",
|
||||
".eslintrc.js"
|
||||
]
|
||||
}
|
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
"target": "ESNext", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
"lib": [
|
||||
"ESNext",
|
||||
"DOM"
|
||||
], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
|
||||
"moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */
|
||||
"baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
"resolveJsonModule": true, /* Enable importing .json files. */
|
||||
"allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
|
||||
|
||||
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
"declarationMap": true, /* Create sourcemaps for d.ts files. */
|
||||
"sourceMap": true, /* Create source map files for emitted JavaScript files. */
|
||||
"outDir": "./lib", /* Specify an output folder for all emitted files. */
|
||||
"removeComments": false, /* Disable emitting comments. */
|
||||
|
||||
"allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
|
||||
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
"noImplicitAny": false, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
},
|
||||
"include": [
|
||||
"src"
|
||||
]
|
||||
}
|
Reference in New Issue
Block a user