mirror of
https://github.com/PaddlePaddle/FastDeploy.git
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[docs] update win build docs with cmake-gui+vs2019 (#280)
* Delete redundant Chinese comments * [docs] update win build docs with cmake-gui+vs2019 * [docs] update win build docs with cmake-gui+vs2019 * [examples] replace some cn comments with en * [cmake] update FastDeploy.cmake.in * [docs] update windows c++ sdk usage docs * [cmake] update FastDeploy.cmake.in * [docs] update windows sdk usage docs Co-authored-by: Jason <jiangjiajun@baidu.com>
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@@ -1,13 +1,31 @@
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# 在 Windows 使用 FastDeploy C++ SDK
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在 Windows 下使用 FastDeploy C++ SDK 与在 Linux 下使用稍有不同。以下以 PPYOLOE 为例进行演示在CPU/GPU,以及GPU上通过TensorRT加速部署的示例。
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在部署前,需确认以下两个步骤
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在 Windows 下使用 FastDeploy C++ SDK 与在 Linux 下使用稍有不同。以下以 PPYOLOE 为例进行演示在CPU/GPU,以及GPU上通过TensorRT加速部署的示例。在部署前,需确认以下两个步骤:
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- 1. 软硬件环境满足要求,参考[FastDeploy环境要求](../environment.md)
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- 2. 根据开发环境,下载预编译部署库和samples代码,参考[FastDeploy预编译库](../quick_start)
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## 环境依赖
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## 目录
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- [环境依赖](#Environment)
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- [下载 FastDeploy Windows 10 C++ SDK](#Download)
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- [Windows下多种方式使用 C++ SDK 的方式](#CommandLine)
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- [方式一:命令行方式使用 C++ SDK](#CommandLine)
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- [步骤一:在 Windows 命令行终端 上编译 example](#CommandLine)
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- [步骤二:运行可执行文件获得推理结果](#CommandLine)
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- [方式二:Visual Studio 2019 IDE 方式使用 C++ SDK](#VisualStudio2019)
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- [步骤一:Visual Studio 2019 创建CMake工程项目](#VisualStudio20191)
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- [步骤二:在CMakeLists中配置 FastDeploy C++ SDK](#VisualStudio20192)
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- [步骤三:生成工程缓存并修改CMakeSetting.json配置](#VisualStudio20193)
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- [步骤四:生成可执行文件,运行获取结果](#VisualStudio20194)
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- [方式三:CLion IDE 方式使用 C++ SDK](#CLion)
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- [方式四:Visual Studio Code IDE 方式使用 C++ SDK](#VisualStudioCode)
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- [多种方法配置exe运行时所需的依赖库](#CommandLineDeps1)
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- [方式一:修改CMakeLists.txt,一行命令配置(推荐)](#CommandLineDeps1)
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- [方式二:命令行设置环境变量](#CommandLineDeps2)
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- [方法三:手动拷贝依赖库到exe的目录下](#CommandLineDeps3)
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## 1. 环境依赖
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<div id="Environment"></div>
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- cmake >= 3.12
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- Visual Studio 16 2019
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@@ -15,19 +33,24 @@
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- cudnn >= 8.0 (当WITH_GPU=ON)
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- TensorRT >= 8.4 (当ENABLE_TRT_BACKEND=ON)
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## 下载 FastDeploy Windows 10 C++ SDK
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## 2. 下载 FastDeploy Windows 10 C++ SDK
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<div id="Download"></div>
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可以从以下链接下载编译好的 FastDeploy Windows 10 C++ SDK,SDK中包含了examples代码。
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```text
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https://bj.bcebos.com/fastdeploy/release/cpp/fastdeploy-win-x64-gpu-0.2.1.zip
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```
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## 准备模型文件和测试图片
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## 3. 准备模型文件和测试图片
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可以从以下链接下载模型文件和测试图片,并解压缩
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```text
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https://bj.bcebos.com/paddlehub/fastdeploy/ppyoloe_crn_l_300e_coco.tgz # (下载后解压缩)
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https://gitee.com/paddlepaddle/PaddleDetection/raw/release/2.4/demo/000000014439.jpg
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```
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## 在 Windows 上编译 PPYOLOE
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## 4. SDK使用方式一:命令行方式使用 C++ SDK
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<div id="CommandLine"></div>
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### 4.1 在 Windows 上编译 PPYOLOE
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Windows菜单打开`x64 Native Tools Command Prompt for VS 2019`命令工具,cd到ppyoloe的demo路径
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```bat
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cd fastdeploy-win-x64-gpu-0.2.0\examples\vision\detection\paddledetection\cpp
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@@ -40,8 +63,164 @@ cmake .. -G "Visual Studio 16 2019" -A x64 -DFASTDEPLOY_INSTALL_DIR=%cd%\..\..\.
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```bat
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msbuild infer_demo.sln /m:4 /p:Configuration=Release /p:Platform=x64
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```
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## 配置依赖库路径
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#### 方式一:命令行设置环境变量
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### 4.2 运行 demo
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```bat
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cd Release
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 0 # CPU
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 1 # GPU
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 2 # GPU + TensorRT
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```
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特别说明,exe运行时所需要的依赖库配置方法,请参考章节: [多种方法配置exe运行时所需的依赖库](#CommandLineDeps)
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## 5. SDK使用方式二:Visual Studio 2019 IDE 方式使用 C++ SDK
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<div id="VisualStudio2019"></div>
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### 5.1 步骤一:Visual Studio 2019 创建“CMake”工程项目
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<div id="VisualStudio20191"></div>
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(1)打开Visual Studio 2019,点击"创建新项目"->点击"CMake",从而创建CMake工程项目。以PPYOLOE为例,来说明如何在Visual Studio 2019 IDE中使用FastDeploy C++ SDK.
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(2)打开工程发现,Visual Stuio 2019已经为我们生成了一些基本的文件,其中包括CMakeLists.txt。infer_ppyoloe.h头文件这里实际上用不到,我们可以直接删除。
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### 5.2 步骤二:在CMakeLists中配置 FastDeploy C++ SDK
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<div id="VisualStudio20192"></div>
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(1)在工程创建完成后,我们需要添加infer_ppyoloe推理源码,并修改CMakeLists.txt,修改如下:
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(2)其中infer_ppyoloe.cpp的代码可以直接从examples中的代码拷贝过来:
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- [examples/vision/detection/paddledetection/cpp/infer_ppyoloe.cc](../../examples/vision/detection/paddledetection/cpp/infer_ppyoloe.cc)
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(3)CMakeLists.txt主要包括配置FastDeploy C++ SDK的路径,如果是GPU版本的SDK,还需要配置CUDA_DIRECTORY为CUDA的安装路径,CMakeLists.txt的配置如下:
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```cmake
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project(infer_ppyoloe_demo C CXX)
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cmake_minimum_required(VERSION 3.12)
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# Only support "Release" mode now
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set(CMAKE_BUILD_TYPE "Release")
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# Set FastDeploy install dir
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set(FASTDEPLOY_INSTALL_DIR "D:/qiuyanjun/fastdeploy-win-x64-gpu-0.2.1"
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CACHE PATH "Path to downloaded or built fastdeploy sdk.")
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# Set CUDA_DIRECTORY (CUDA 11.x) for GPU SDK
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set(CUDA_DIRECTORY "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v11.7"
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CACHE PATH "Path to installed CUDA Toolkit.")
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include(${FASTDEPLOY_INSTALL_DIR}/FastDeploy.cmake)
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include_directories(${FASTDEPLOY_INCS})
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add_executable(infer_ppyoloe_demo ${PROJECT_SOURCE_DIR}/infer_ppyoloe.cpp)
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target_link_libraries(infer_ppyoloe_demo ${FASTDEPLOY_LIBS})
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# Optional: install all DLLs to binary dir.
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install_fastdeploy_libraries(${CMAKE_CURRENT_BINARY_DIR}/Release)
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```
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### 5.3 步骤三:生成工程缓存并修改CMakeSetting.json配置
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<div id="VisualStudio20193"></div>
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(1)点击"CMakeLists.txt"->右键点击"生成缓存":
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发现已经成功生成缓存了,但是由于打开工程时,默认是Debug模式,我们发现exe和缓存保存路径还是Debug模式下的。 我们可以先修改CMake的设置为Release.
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(2)点击"CMakeLists.txt"->右键点击"infer_ppyoloe_demo的cmake设置",进入CMakeSettings.json的设置面板,把其中的Debug设置修改为Release.
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同时设置CMake生成器为 "Visual Studio 16 2019 Win64"
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(3)点击保存CMake缓存以切换为Release配置:
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(4):(4.1)点击"CMakeLists.txt"->右键"CMake缓存仅限x64-Release"->"点击删除缓存";(4.2)点击"CMakeLists.txt"->"生成缓存";(4.3)如果在步骤一发现删除缓存的选项是灰色的可以直接点击"CMakeLists.txt"->"生成",若生成失败则可以重复尝试(4.1)和(4。2)
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最终可以看到,配置已经成功生成Relase模式下的CMake缓存了。
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### 5.4 步骤四:生成可执行文件,运行获取结果。
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<div id="VisualStudio20194"></div>
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(1)点击"CMakeLists.txt"->"生成"。可以发现已经成功生成了infer_ppyoloe_demo.exe,并保存在`out/build/x64-Release/Release`目录下。
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(2)执行可执行文件,获得推理结果。 首先需要拷贝所有的dll到exe所在的目录下,这里我们可以在CMakeLists.txt添加一下命令,可将FastDeploy中所有的dll安装到指定的目录。
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```cmake
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install_fastdeploy_libraries(${CMAKE_CURRENT_BINARY_DIR}/Release)
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```
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(3)同时,也需要把ppyoloe的模型文件和测试图片下载解压缩后,拷贝到exe所在的目录。 准备完成后,目录结构如下:
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(4)最后,执行以下命令获得推理结果:
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```bat
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D:\xxxinfer_ppyoloe\out\build\x64-Release\Release>infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 0
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[INFO] fastdeploy/runtime.cc(304)::fastdeploy::Runtime::Init Runtime initialized with Backend::OPENVINO in Device::CPU.
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DetectionResult: [xmin, ymin, xmax, ymax, score, label_id]
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415.047180,89.311569, 506.009613, 283.863098, 0.950423, 0
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163.665710,81.914932, 198.585342, 166.760895, 0.896433, 0
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581.788635,113.027618, 612.623474, 198.521713, 0.842596, 0
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267.217224,89.777306, 298.796051, 169.361526, 0.837951, 0
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......
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153.301407,123.233757, 177.130539, 164.558350, 0.066697, 60
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505.887604,140.919601, 523.167236, 151.875336, 0.084912, 67
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Visualized result saved in ./vis_result.jpg
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```
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打开保存的图片查看可视化结果:
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<div align="center">
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<img src="https://user-images.githubusercontent.com/19339784/184326520-7075e907-10ed-4fad-93f8-52d0e35d4964.jpg", width=480px, height=320px />
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</div>
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特别说明,exe运行时所需要的依赖库配置方法,请参考章节: [多种方法配置exe运行时所需的依赖库](#CommandLineDeps)
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## 6. 多种方法配置exe运行时所需的依赖库
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<div id="CommandLineDeps"></div>
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### 6.1 方式一:修改CMakeLists.txt,一行命令配置(推荐)
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<div id="CommandLineDeps1"></div>
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考虑到Windows下C++开发的特殊性,如经常需要拷贝所有的lib或dll文件到某个指定的目录,FastDeploy提供了`install_fastdeploy_libraries`的cmake函数,方便用户快速配置所有的dll。修改ppyoloe的CMakeLists.txt,添加:
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```cmake
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install_fastdeploy_libraries(${CMAKE_CURRENT_BINARY_DIR}/Release)
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```
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### 6.2 方式二:命令行设置环境变量
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<div id="CommandLineDeps2"></div>
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编译好的exe保存在Release目录下,在运行demo前,需要将模型和测试图片拷贝至该目录。另外,需要在终端指定DLL的搜索路径。请在build目录下执行以下命令。
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```bat
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set FASTDEPLOY_HOME=%cd%\..\..\..\..\..\..\..\fastdeploy-win-x64-gpu-0.2.1
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@@ -58,17 +237,25 @@ set PATH=%FASTDEPLOY_HOME%\third_libs\install\faster_tokenizer\third_party\lib;%
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set PATH=%FASTDEPLOY_HOME%\third_libs\install\yaml-cpp\lib;%PATH%
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set PATH=%FASTDEPLOY_HOME%\third_libs\install\openvino\bin;%PATH%
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set PATH=%FASTDEPLOY_HOME%\third_libs\install\openvino\3rdparty\tbb\bin;%PATH%
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```
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```
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注意,需要拷贝onnxruntime.dll到exe所在的目录。
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```bat
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copy /Y %FASTDEPLOY_PATH%\third_libs\install\onnxruntime\lib\onnxruntime* Release\
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```
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copy /Y %FASTDEPLOY_HOME%\third_libs\install\onnxruntime\lib\onnxruntime* Release\
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```
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由于较新的Windows在System32系统目录下自带了onnxruntime.dll,因此就算设置了PATH,系统依然会出现onnxruntime的加载冲突。因此需要先拷贝demo用到的onnxruntime.dll到exe所在的目录。如下
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```bat
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where onnxruntime.dll
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C:\Windows\System32\onnxruntime.dll # windows自带的onnxruntime.dll
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```
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可以把上述命令拷贝并保存到build目录下的某个bat脚本文件中(包含copy onnxruntime),如`setup_fastdeploy_dll.bat`,方便多次使用。
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```bat
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setup_fastdeploy_dll.bat
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```
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#### 方式二:拷贝依赖库到exe的目录下
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### 6.3 方式三:手动拷贝依赖库到exe的目录下
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<div id="CommandLineDeps3"></div>
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手动拷贝,或者在build目录下执行以下命令:
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```bat
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set FASTDEPLOY_HOME=%cd%\..\..\..\..\..\..\..\fastdeploy-win-x64-gpu-0.2.1
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@@ -87,11 +274,21 @@ copy /Y %FASTDEPLOY_HOME%\third_libs\install\openvino\bin\*.dll Release\
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copy /Y %FASTDEPLOY_HOME%\third_libs\install\openvino\bin\*.xml Release\
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copy /Y %FASTDEPLOY_HOME%\third_libs\install\openvino\3rdparty\tbb\bin\*.dll Release\
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```
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## 运行 demo
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可以把上述命令拷贝并保存到build目录下的某个bat脚本文件中,如`copy_fastdeploy_dll.bat`,方便多次使用。
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```bat
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cd Release
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 0 # CPU
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 1 # GPU
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infer_ppyoloe_demo.exe ppyoloe_crn_l_300e_coco 000000014439.jpg 2 # GPU + TensorRT
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copy_fastdeploy_dll.bat
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```
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特别说明:上述的set和copy命令对应的依赖库路径,需要用户根据自己使用SDK中的依赖库进行适当地修改。比如,若是CPU版本的SDK,则不需要TensorRT相关的设置。
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## 7. CLion 2022 IDE 方式使用 C++ SDK
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<div id="CLion"></div>
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- TODO
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## 8. Visual Studio Code IDE 方式使用 C++ SDK
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<div id="VisualStudioCode"></div>
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- TODO
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Reference in New Issue
Block a user