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Move eigen to third party (#282)
* remove useless statement * Add eigen to third_party dir * remove reducdant lines
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121
third_party/eigen/bench/benchGeometry.cpp
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121
third_party/eigen/bench/benchGeometry.cpp
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#include <bench/BenchTimer.h>
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#include <iomanip>
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#include <iostream>
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using namespace Eigen;
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using namespace std;
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#ifndef REPEAT
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#define REPEAT 1000000
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#endif
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enum func_opt {
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TV,
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TMATV,
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TMATVMAT,
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};
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template <class res, class arg1, class arg2, int opt>
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struct func;
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template <class res, class arg1, class arg2>
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struct func<res, arg1, arg2, TV> {
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static EIGEN_DONT_INLINE res run(arg1& a1, arg2& a2) {
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asm("");
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return a1 * a2;
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}
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};
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template <class res, class arg1, class arg2>
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struct func<res, arg1, arg2, TMATV> {
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static EIGEN_DONT_INLINE res run(arg1& a1, arg2& a2) {
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asm("");
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return a1.matrix() * a2;
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}
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};
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template <class res, class arg1, class arg2>
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struct func<res, arg1, arg2, TMATVMAT> {
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static EIGEN_DONT_INLINE res run(arg1& a1, arg2& a2) {
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asm("");
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return res(a1.matrix() * a2.matrix());
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}
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};
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template <class func, class arg1, class arg2>
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struct test_transform {
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static void run() {
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arg1 a1;
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a1.setIdentity();
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arg2 a2;
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a2.setIdentity();
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BenchTimer timer;
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timer.reset();
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for (int k = 0; k < 10; ++k) {
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timer.start();
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for (int k = 0; k < REPEAT; ++k) a2 = func::run(a1, a2);
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timer.stop();
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}
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cout << setprecision(4) << fixed << timer.value() << "s " << endl;
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;
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}
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};
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#define run_vec(op, scalar, mode, option, vsize) \
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std::cout << #scalar << "\t " << #mode << "\t " << #option << " " \
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<< #vsize " "; \
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{ \
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typedef Transform<scalar, 3, mode, option> Trans; \
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typedef Matrix<scalar, vsize, 1, option> Vec; \
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typedef func<Vec, Trans, Vec, op> Func; \
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test_transform<Func, Trans, Vec>::run(); \
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}
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#define run_trans(op, scalar, mode, option) \
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std::cout << #scalar << "\t " << #mode << "\t " << #option << " "; \
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{ \
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typedef Transform<scalar, 3, mode, option> Trans; \
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typedef func<Trans, Trans, Trans, op> Func; \
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test_transform<Func, Trans, Trans>::run(); \
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}
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int main(int argc, char* argv[]) {
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cout << "vec = trans * vec" << endl;
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run_vec(TV, float, Isometry, AutoAlign, 3);
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run_vec(TV, float, Isometry, DontAlign, 3);
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run_vec(TV, float, Isometry, AutoAlign, 4);
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run_vec(TV, float, Isometry, DontAlign, 4);
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run_vec(TV, float, Projective, AutoAlign, 4);
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run_vec(TV, float, Projective, DontAlign, 4);
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run_vec(TV, double, Isometry, AutoAlign, 3);
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run_vec(TV, double, Isometry, DontAlign, 3);
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run_vec(TV, double, Isometry, AutoAlign, 4);
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run_vec(TV, double, Isometry, DontAlign, 4);
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run_vec(TV, double, Projective, AutoAlign, 4);
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run_vec(TV, double, Projective, DontAlign, 4);
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cout << "vec = trans.matrix() * vec" << endl;
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run_vec(TMATV, float, Isometry, AutoAlign, 4);
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run_vec(TMATV, float, Isometry, DontAlign, 4);
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run_vec(TMATV, double, Isometry, AutoAlign, 4);
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run_vec(TMATV, double, Isometry, DontAlign, 4);
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cout << "trans = trans1 * trans" << endl;
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run_trans(TV, float, Isometry, AutoAlign);
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run_trans(TV, float, Isometry, DontAlign);
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run_trans(TV, double, Isometry, AutoAlign);
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run_trans(TV, double, Isometry, DontAlign);
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run_trans(TV, float, Projective, AutoAlign);
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run_trans(TV, float, Projective, DontAlign);
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run_trans(TV, double, Projective, AutoAlign);
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run_trans(TV, double, Projective, DontAlign);
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cout << "trans = trans1.matrix() * trans.matrix()" << endl;
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run_trans(TMATVMAT, float, Isometry, AutoAlign);
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run_trans(TMATVMAT, float, Isometry, DontAlign);
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run_trans(TMATVMAT, double, Isometry, AutoAlign);
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run_trans(TMATVMAT, double, Isometry, DontAlign);
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}
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