mirror of
https://github.com/PaddlePaddle/FastDeploy.git
synced 2025-12-24 13:28:13 +08:00
Move eigen to third party (#282)
* remove useless statement * Add eigen to third_party dir * remove reducdant lines
This commit is contained in:
49
third_party/eigen/unsupported/doc/examples/EulerAngles.cpp
vendored
Normal file
49
third_party/eigen/unsupported/doc/examples/EulerAngles.cpp
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
#include <iostream>
|
||||
#include <unsupported/Eigen/EulerAngles>
|
||||
|
||||
using namespace Eigen;
|
||||
|
||||
int main() {
|
||||
// A common Euler system by many armies around the world,
|
||||
// where the first one is the azimuth(the angle from the north -
|
||||
// the same angle that is show in compass)
|
||||
// and the second one is elevation(the angle from the horizon)
|
||||
// and the third one is roll(the angle between the horizontal body
|
||||
// direction and the plane ground surface)
|
||||
// Keep remembering we're using radian angles here!
|
||||
typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem;
|
||||
typedef EulerAngles<double, MyArmySystem> MyArmyAngles;
|
||||
|
||||
MyArmyAngles vehicleAngles(
|
||||
3.14 /*PI*/ /
|
||||
2, /* heading to east, notice that this angle is counter-clockwise */
|
||||
-0.3, /* going down from a mountain */
|
||||
0.1); /* slightly rolled to the right */
|
||||
|
||||
// Some Euler angles representation that our plane use.
|
||||
EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794);
|
||||
|
||||
MyArmyAngles planeAnglesInMyArmyAngles(planeAngles);
|
||||
|
||||
std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl;
|
||||
std::cout << "plane angles(ZYZ): " << planeAngles << std::endl;
|
||||
std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles
|
||||
<< std::endl;
|
||||
|
||||
// Now lets rotate the plane a little bit
|
||||
std::cout << "==========================================================\n";
|
||||
std::cout << "rotating plane now!\n";
|
||||
std::cout << "==========================================================\n";
|
||||
|
||||
Quaterniond planeRotated =
|
||||
AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles;
|
||||
|
||||
planeAngles = planeRotated;
|
||||
planeAnglesInMyArmyAngles = planeRotated;
|
||||
|
||||
std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl;
|
||||
std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles
|
||||
<< std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user